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Serial Number Making History Ii Game

  1. Matrix Games
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15 December The latest version of The Second World War is now live. There's a lot of new AI improvements, fixes and some new content additions. To begin with, we’ve about finished our comprehensive rewrite of the Land Offensive/Defensive AI. For the most part, the changes may not be very noticable. But over the course of a full game, players should experience an AI making wiser large and small scale decisions that will alter outcomes of battles and ultimately wars. A major effort has gone into making the AI significantly more aware of it’s defensive needs both at home and abroad. They will also now attempt to gather reserves so front line collapses should not always lead to a total collapse.

To get the AI to this level of functionality, new logic was required for how they move, split, reinforce unit groups and when to join a battle or consider it a lost cause. We have a few more elements to complete in the Land Offensive/Defensive AI, including Improving Empire Defense, even better Allied support evaluations and ensuring the US is properly focused on defeating the Axis. The later issue encompasses bolder amphibious attacks and island to island campaigns. The last update we introduced the new unit hitpoints. This had a fundamental impact on all systems related to the military.

Some combat properties became overly powerful like Air to Sea attacks. These have been rebalanced along with other game areas like production times for all ships and the shipping capacity resource. We felt that although in reality a carrier can take a long time to build, reality does not always translate into entertaining. We’ll remain open minded about how best to balance the game and try to settle on a consensus position where possible. Further adjustments to the overall game have been made to bring the systems in line with the new unit hitpoint mechanics.

This is an area we intend to expand on, especially in the UI as we discover better ways to present new combat information. In general, if there something in the UI you feel needs attention, please let us know. Community feedback on this would be appreciated. There are many new historical and some alternative history events in this update. We are close to finishing the required minimum events spec’d for release on the first scenario, but I keep adding to the wishlist and expect to go well beyond the minimum. The new Ottoman and Turkestan Revival for Turkey fall into that category. They are both in game now and we plan to later incorporate them into the Steam Achievement system.

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Other events are to be added for most nations that will function in a similar fashion. As some may have noticed, we’ve shifted from an every week scheduled update to one every 2 weeks. This is primarily due to the type of changes we’ve been working on. AI improvements can take quite a bit of time and results often require additional refinement passes. A week does not give us enough time to properly implement, test and rebalance. Even with a second week, the changes in this update are so comprehensive that some issues are still lingering.

The next update is planned for after the December Holidays and New Year. We’ll be looking to refine and polish Air & Naval AI and begin checking off items from our large but manageable list of smaller tasks that will take us to release.

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And there’s still Tutorial, Encyclopedia, Achievements and a new scenario to finish. I’ll be starting a 1939 pre-Poland Invasion scenario over the holidays. If things go as planned, it might make the next update. Please feel free to inquire about changes, offer ideas and provide feedback. If you have a crash, think you’ve found a bug or maybe just noticed one of my spelling errors, post a note on Steam or email us. Visit our website to read how to get us debugging information:.

13 October Making History: The Second World War is officially for sale on Steam as an Early Access title. The game is mostly feature complete and stable. The Early Access process allows us to finish the game with input from the community. For a small independent company like Factus Games, this has many advantages. We do not have the staff for intensive testing so the community does help us find issues that might take longer to find in house. More importantly, the end phase is typically dominated by AI and game balancing. These are areas where players can provide valuable feedback and influence the final product.

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There’s still a lot of work ahead for some areas of the game and still more we want to improve before the final release. We plan to get new game updates to the community on a weekly basis. During the pre-release period it’s possible saved games could become incompatible after an update. However, we will try hard to avoid that from happening.

It’s difficult to say exactly how long the pre-release period will last. We expect it to be no more than 2 months. This is the first of what we hope to be many games developed at Factus Games.

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Thanks for your support. About This Game MAKING HISTORY II: The War of the World gives players the power to take full control of your nation, their colonies, regions, cities, and military units during the time leading up to and during the Second World War. Transform your cities into centers of industry and technology by developing production and research facilities.

At the region level, build large-scale defensive structures such as radar facilities and fortifications, develop transportation networks, and expand the resource production needed to fuel your economy. Supplying your industries with these vital resources is necessary to run the economy and maintain domestic stability. No two games of MHII will be the same. There are an unlimited number of ways to achieve your goals and alter the course of history. Features:. Play any nation in the era of World War II on a map with over 1000 land & sea regions. Hundreds of unique land, sea, & air units representing both major & minor powers of the era.

Intelligent AI instigates, reacts and adapts to the changing game dynamics generating action on the homefront and abroad. Research an array of weapon systems & tactical improvements; repair, reinforce and upgrade your military forces. Fly air missions against industrial & military targets.

Extensive economic system covering production, resources, consumption, trade & wealth. Construct weapons factories, shipyards, research labs & a variety of other buildings that add specific abilities to your cities & regions. Initiate infrastructure projects that modernize your nation & expand your economic potential. Manage your colonies, liberate new nations, establish puppet states or annex their territory.

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Region populations are represented by culture, ethnicity, religion & ideology; divisions that destabilize nations, provoke revolts, encourage reactionary coups and civil war. Engage in espionage, fund counter government groups and interfere in the internal affairs of your neighbors.

Realistic economic system covering production, resources, consumption, trade, debt & inflation. A blend of strategic & tactical military game play that includes logistics, reinforcements, supply and unit specific properties. Streamlined UI interface to simplify the details of a deep game. Continuously improved and refined since its initial release.